KVisScrollPane

class KVisScrollPane(style: String) : VisScrollPane, KGroup

Extends VisScrollPane API with type-safe widget builders. Note that this widget may store only a single child.

Constructors

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constructor(style: String)

Properties

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open val actions: Array<Action?>?
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@get:Null
open var actor: Actor?
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open val captureListeners: DelayedRemovalArray<EventListener?>?
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open val children: SnapshotArray<Actor?>?
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open var color: Color?
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@get:Null
open var cullingArea: Rectangle?
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open var debug: Boolean
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open var height: Float
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open val isPanning: Boolean
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open val isScrollX: Boolean
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open val isScrollY: Boolean
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open val isTopEdge: Boolean
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open var isVisible: Boolean
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open val listeners: DelayedRemovalArray<EventListener?>?
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open val maxHeight: Float
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open val maxWidth: Float
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open val maxX: Float
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open val maxY: Float
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open val minHeight: Float
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open val minWidth: Float
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@get:Null
open var name: String?
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open var originX: Float
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open var originY: Float
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@get:Null
open var parent: Group?
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open val prefHeight: Float
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open val prefWidth: Float
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open val right: Float
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open var rotation: Float
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open var scaleX: Float
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open var scaleY: Float
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open val scrollWidth: Float
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open var scrollX: Float
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open var scrollY: Float
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@get:Null
open var stage: Stage?
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open var style: ScrollPane.ScrollPaneStyle?
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open val top: Float
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open var touchable: Touchable?
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@get:Null
open var userObject: Any?
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open var velocityX: Float
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open var velocityY: Float
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@get:Null
open var widget: Actor?
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open var width: Float
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open var x: Float
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open var y: Float
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open var zIndex: Int

Functions

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open fun act(delta: Float)
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open fun addAction(action: Action?)
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open override fun addActor(actor: Actor?)
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open fun addActorAfter(actorAfter: Actor?, actor: Actor?)
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open fun addActorAt(index: Int, actor: Actor?)
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open fun addActorBefore(actorBefore: Actor?, actor: Actor?)
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open fun addCaptureListener(listener: EventListener?): Boolean
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open fun addListener(listener: EventListener?): Boolean
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inline fun <S> KWidget<S>.basicColorPicker(style: String = defaultStyle, init: KBasicColorPicker.(S) -> Unit = {}): KBasicColorPicker
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inline fun <S> KWidget<S>.busyBar(style: String = defaultStyle, init: BusyBar.(S) -> Unit = {}): BusyBar
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inline fun <S> KWidget<S>.buttonBar(order: String? = null, tableInit: VisTable.(S) -> Unit = {}, init: ButtonBar.() -> Unit = {}): ButtonBar
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open fun cancel()
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open fun cancelTouchFocus()
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open fun clear()
open fun clear(unfocus: Boolean)
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open fun clearActions()
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open fun clearChildren()
open fun clearChildren(unfocus: Boolean)
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open fun clearListeners()
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open fun clipBegin(): Boolean
open fun clipBegin(x: Float, y: Float, width: Float, height: Float): Boolean
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open fun clipEnd()
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inline fun <S> KWidget<S>.collapsible(defaultSpacing: Boolean = false, init: KCollapsible.(S) -> Unit = {}): KCollapsible
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open fun debug(): Actor?
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open fun debugAll(): Group?
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inline fun <S> KWidget<S>.dragPane(init: KDragPane.(S) -> Unit = {}): KDragPane
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open fun draw(batch: Batch?, parentAlpha: Float)
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open fun drawDebug(shapes: ShapeRenderer?)
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inline fun <S> KWidget<S>.extendedColorPicker(style: String = defaultStyle, init: KExtendedColorPicker.(S) -> Unit = {}): KExtendedColorPicker
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@Null
open fun <T : Actor?> findActor(name: String?): T?
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open fun fire(event: Event?): Boolean
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@Null
open fun <T : Actor?> firstAscendant(type: Class<T?>?): T?
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open fun fling(flingTime: Float, velocityX: Float, velocityY: Float)
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inline fun <S> KWidget<S>.floatingGroup(init: KFloatingGroup.(S) -> Unit = {}): KFloatingGroup
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inline fun <S> KWidget<S>.flowGroup(vertical: Boolean = false, spacing: Float = 0.0f, init: KFlowGroup.(S) -> Unit = {}): KFlowGroup
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open fun getChild(index: Int): Actor?
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inline fun <S> KWidget<S>.gridGroup(itemSize: Float = 256.0f, spacing: Float = 8.0f, init: KGridGroup.(S) -> Unit = {}): KGridGroup
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open fun hasActions(): Boolean
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open fun hasChildren(): Boolean
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open fun hasParent(): Boolean
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inline fun <S> KWidget<S>.highlightTextArea(text: String = "", style: String = defaultStyle, init: HighlightTextArea.(S) -> Unit = {}): HighlightTextArea
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@Null
open fun hit(x: Float, y: Float, touchable: Boolean): Actor?
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inline fun <S> KWidget<S>.horizontalCollapsible(defaultSpacing: Boolean = false, init: KHorizontalCollapsible.(S) -> Unit = {}): KHorizontalCollapsible
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inline fun <S> KWidget<S>.horizontalFlowGroup(spacing: Float = 0.0f, init: KHorizontalFlowGroup.(S) -> Unit = {}): KHorizontalFlowGroup

Deprecated. Use flowGroup instead.

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open fun invalidate()
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open fun isAscendantOf(actor: Actor?): Boolean
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open fun isDescendantOf(actor: Actor?): Boolean
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open fun layout()
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inline fun <S> KWidget<S>.linkLabel(text: CharSequence, url: CharSequence = text, style: String = defaultStyle, init: LinkLabel.(S) -> Unit = {}): LinkLabel
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inline fun <I> KWidget<*>.listView(itemAdapter: ListAdapter<I>, style: String = defaultStyle, init: ListView<I>.() -> Unit = {}): ListView<I>
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open fun localToActorCoordinates(actor: Actor?, localCoords: Vector2?): Vector2?
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open fun localToAscendantCoordinates(@Null ascendant: Actor?, localCoords: Vector2?): Vector2?
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open fun localToDescendantCoordinates(descendant: Actor?, localCoords: Vector2?): Vector2?
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open fun localToParentCoordinates(localCoords: Vector2?): Vector2?
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open fun localToScreenCoordinates(localCoords: Vector2?): Vector2?
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open fun localToStageCoordinates(localCoords: Vector2?): Vector2?
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inline fun <S> KWidget<S>.menuBar(style: String = defaultStyle, init: MenuBar.(S) -> Unit = {}): MenuBar

Begins creation of a new MenuBar.

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open fun moveBy(x: Float, y: Float)
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inline fun <S> KWidget<S>.multiSplitPane(vertical: Boolean = false, style: String = if (vertical) defaultVerticalStyle else defaultHorizontalStyle, init: KMultiSplitPane.(S) -> Unit = {}): KMultiSplitPane
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open fun needsLayout(): Boolean
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open fun notify(event: Event?, capture: Boolean): Boolean
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open fun pack()
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open fun parentToLocalCoordinates(parentCoords: Vector2?): Vector2?
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open fun remove(): Boolean
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open fun removeAction(@Null action: Action?)
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open fun removeActor(actor: Actor?): Boolean
open fun removeActor(actor: Actor?, unfocus: Boolean): Boolean
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open fun removeActorAt(index: Int, unfocus: Boolean): Actor?
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open fun removeCaptureListener(listener: EventListener?): Boolean
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open fun removeListener(listener: EventListener?): Boolean
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open fun rotateBy(amountInDegrees: Float)
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open fun scaleBy(scale: Float)
open fun scaleBy(scaleX: Float, scaleY: Float)
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open fun screenToLocalCoordinates(screenCoords: Vector2?): Vector2?
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inline fun <S> KWidget<S>.scrollableTextArea(text: String = "", style: String = defaultStyle, init: ScrollableTextArea.(S) -> Unit = {}): ScrollableTextArea
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open fun scrollTo(x: Float, y: Float, width: Float, height: Float)
open fun scrollTo(x: Float, y: Float, width: Float, height: Float, centerHorizontal: Boolean, centerVertical: Boolean)
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inline fun <S> KWidget<S>.separator(style: String = defaultStyle, init: Separator.(S) -> Unit = {}): Separator
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open fun setBounds(x: Float, y: Float, width: Float, height: Float)
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open fun setCancelTouchFocus(cancelTouchFocus: Boolean)
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open fun setClamp(clamp: Boolean)
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open fun setDebug(enabled: Boolean, recursively: Boolean)
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open fun setFillParent(fillParent: Boolean)
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open fun setFlickScroll(flickScroll: Boolean)
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open fun setFlickScrollTapSquareSize(halfTapSquareSize: Float)
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open fun setFlingTime(flingTime: Float)
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open fun setForceScroll(x: Boolean, y: Boolean)
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open fun setLayoutEnabled(enabled: Boolean)
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open fun setOrigin(alignment: Int)
open fun setOrigin(originX: Float, originY: Float)
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open fun setOverscroll(overscrollX: Boolean, overscrollY: Boolean)
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open fun setPosition(x: Float, y: Float)
open fun setPosition(x: Float, y: Float, alignment: Int)
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open fun setScale(scaleXY: Float)
open fun setScale(scaleX: Float, scaleY: Float)
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open fun setScrollBarPositions(bottom: Boolean, right: Boolean)
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open fun setScrollbarsOnTop(scrollbarsOnTop: Boolean)
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open fun setScrollbarsVisible(visible: Boolean)
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open fun setScrollBarTouch(scrollBarTouch: Boolean)
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open fun setSize(width: Float, height: Float)
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open fun setSmoothScrolling(smoothScrolling: Boolean)
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open fun setupFadeScrollBars(fadeAlphaSeconds: Float, fadeDelaySeconds: Float)
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open fun setupOverscroll(distance: Float, speedMin: Float, speedMax: Float)
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open fun sizeBy(size: Float)
open fun sizeBy(width: Float, height: Float)
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inline fun <S> KWidget<S>.spinner(name: String, model: SpinnerModel, style: String = defaultStyle, init: KSpinner.(S) -> Unit = {}): KSpinner
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open fun stageToLocalCoordinates(stageCoords: Vector2?): Vector2?
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open override fun <T : Actor> storeActor(actor: T): T
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open fun swapActor(first: Actor?, second: Actor?): Boolean
open fun swapActor(first: Int, second: Int): Boolean
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inline fun <S> KWidget<S>.tabbedPane(style: String = defaultStyle, init: KTabbedPane.(S) -> Unit = {}): KTabbedPane
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open fun toBack()
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open fun toFront()
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open fun validate()
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inline fun <S> KWidget<S>.verticalFlowGroup(spacing: Float = 0.0f, init: KVerticalFlowGroup.(S) -> Unit = {}): KVerticalFlowGroup

Deprecated. Use flowGroup instead.

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inline fun <S> KWidget<S>.visCheckBox(text: String, style: String = defaultStyle, init: KVisCheckBox.(S) -> Unit = {}): KVisCheckBox
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inline fun <S> KWidget<S>.visImage(texture: Texture, init: VisImage.(S) -> Unit = {}): VisImage
inline fun <S> KWidget<S>.visImage(ninePatch: NinePatch, init: VisImage.(S) -> Unit = {}): VisImage
inline fun <S> KWidget<S>.visImage(textureRegion: TextureRegion, init: VisImage.(S) -> Unit = {}): VisImage
inline fun <S> KWidget<S>.visImage(drawableName: String, init: VisImage.(S) -> Unit = {}): VisImage
inline fun <S> KWidget<S>.visImage(drawable: Drawable, scaling: Scaling = Scaling.stretch, align: Int = Align.center, init: VisImage.(S) -> Unit = {}): VisImage
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inline fun <S> KWidget<S>.visImageButton(style: String = defaultStyle, init: KVisImageButton.(S) -> Unit = {}): KVisImageButton
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inline fun <S> KWidget<S>.visImageTextButton(text: String, style: String = defaultStyle, init: KVisImageTextButton.(S) -> Unit = {}): KVisImageTextButton
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inline fun <S> KWidget<S>.visLabel(text: CharSequence, style: String = defaultStyle, init: VisLabel.(S) -> Unit = {}): VisLabel
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inline fun <I> KWidget<*>.visList(style: String = defaultStyle, init: KVisList<I>.() -> Unit = {}): KVisList<I>
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fun <I> KWidget<*>.visListOf(items: Array<I>? = null, style: String = defaultStyle): KVisList<I>
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inline fun <S> KWidget<S>.visProgressBar(min: Float = 0.0f, max: Float = 100.0f, step: Float = 1.0f, vertical: Boolean = false, style: String = if (vertical) defaultVerticalStyle else defaultHorizontalStyle, init: VisProgressBar.(S) -> Unit = {}): VisProgressBar
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inline fun <S> KWidget<S>.visRadioButton(text: String, style: String = "radio", init: KVisRadioButton.(S) -> Unit = {}): KVisRadioButton
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inline fun <S> KWidget<S>.visScrollPane(style: String = defaultStyle, init: KVisScrollPane.(S) -> Unit = {}): KVisScrollPane
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inline fun <I> KWidget<*>.visSelectBox(style: String = defaultStyle, init: KVisSelectBox<I>.() -> Unit = {}): KVisSelectBox<I>
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fun <I> KWidget<*>.visSelectBoxOf(items: Array<I>? = null, style: String = defaultStyle): KVisSelectBox<I>
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inline fun <S> KWidget<S>.visSlider(min: Float = 0.0f, max: Float = 100.0f, step: Float = 1.0f, vertical: Boolean = false, style: String = if (vertical) defaultVerticalStyle else defaultHorizontalStyle, init: VisSlider.(S) -> Unit = {}): VisSlider
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inline fun <S> KWidget<S>.visSplitPane(vertical: Boolean = false, style: String = if (vertical) defaultVerticalStyle else defaultHorizontalStyle, init: KVisSplitPane.(S) -> Unit = {}): KVisSplitPane
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inline fun <S> KWidget<S>.visTable(defaultSpacing: Boolean = false, init: KVisTable.(S) -> Unit = {}): KVisTable
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inline fun <S> KWidget<S>.visTextArea(text: String = "", style: String = defaultStyle, init: VisTextArea.(S) -> Unit = {}): VisTextArea
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inline fun <S> KWidget<S>.visTextButton(text: String, style: String = defaultStyle, init: KVisTextButton.(S) -> Unit = {}): KVisTextButton
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inline fun <S> KWidget<S>.visTextField(text: String = "", style: String = defaultStyle, init: VisTextField.(S) -> Unit = {}): VisTextField
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fun Actor.visTextTooltip(text: CharSequence, textAlign: Int = Align.center, style: String = defaultStyle, init: Tooltip.() -> Unit = {}): Tooltip

Creates and adds Tooltip with a VisLabel to this Actor.

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fun Actor.visTooltip(content: Actor, style: String = defaultStyle, init: Tooltip.() -> Unit = {}): Tooltip

Creates and adds Tooltip to this Actor.

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inline fun <S> KWidget<S>.visTree(style: String = defaultStyle, init: KVisTree.(S) -> Unit = {}): KVisTree
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inline fun <S> KWidget<S>.visValidatableTextField(text: String = "", style: String = defaultStyle, init: VisValidatableTextField.(S) -> Unit = {}): VisValidatableTextField